![]() ![]() ![]() It can also carry 1000 rounds on Normal difficulty as opposed to the usual 500, mimicking its Serious Sam 2 rendition. Like the minigun from Serious Sam 1, it deals 10 damage per shot. In Serious Sam 4 and Serious Sam: Siberian Mayhem, the minigun remains a very powerful weapon and functions just like its Serious Sam 3 counterpart. In Serious Sam VR: The Last Hope, the player can purchase ammunition from the weapons menu with points. Ammunition, however, is not as abundant as it was in the previous games, though it is still relatively common in secrets. In Serious Sam 3: BFE, like its previous incarnations, the minigun still functions as a powerful crowd control weapon, able to cut down waves of enemies like grass. In other games, though, like in Serious Sam 2 and Serious Sam HD, the minigun fires at half the rate of its classic counterpart, but it deals double damage per shot, which means it spends less ammo than usual. Also, unlike other weapons, there is a slight delay before firing, as the barrels need to spin up to full speed, although in Serious Sam 1, the minigun will sometimes fire immediately once the player presses the fire button. It should be noted however, that the enormous destructive potential the weapon offers comes at a very high ammunition cost. At 1200 rounds per minute, the minigun has the highest rate of fire of any weapon in the Serious Sam series, and can deal rapid damage to any enemy that comes across its path, no matter how much health it has. The weapon is self-powered and comes complete with a built-in magazine and a state-of-the-art recoil adapter, making it the most powerful personal weapon available to Earth Defense Force infantry. Having evolved through Gatling, to M61 Vulcan and then the M134, the XM214-A is the latest in rotary machine gun technology. 7.11 Serious Sam 4/ Serious Sam: Siberian Mayhem.5.3 Serious Sam VR: The Second Encounter.5.2 Serious Sam VR: The First Encounter.3.6 Serious Sam 4/ Serious Sam: Siberian Mayhem.
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